#include "RaycastHitPoint.h"

RaycastHitPoint::RaycastHitPoint(b2Fixture* fixture, b2Vec2 point, b2Vec2 normal, float32 fraction)
{
	this->fixture = fixture;
	this->point = point;
	this->normal = normal;
	this->fraction = fraction;
}

RaycastHitPoint::RaycastHitPoint()
{

}